-- 作者:tamefox
-- 发布时间:7/21/2006 4:37:00 PM
-- svg图形拖动的例子~
<?xml version='1.0' standalone='no'?> <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11-flat-20030114.dtd"> <svg width='100%' height='100%' xmlns='http://www.w3.org/2000/svg' onload='Init(evt)' onmousedown='Grab(evt)' onmousemove='Drag(evt)' onmouseup='Drop(evt)'> <title>Drag And Drop</title> <desc> A nice little demo of drag-and-drop functionality in SVG, written by Doug Schepers on February 16, 2004. Use or misuse this code however you wish. </desc> <script type="text/javascript"><![CDATA[ var SVGDocument = null; var SVGRoot = null; var TrueCoords = null; var GrabPoint = null; var BackDrop = null; var DragTarget = null; function Init(evt) { SVGDocument = evt.target.ownerDocument; SVGRoot = SVGDocument.documentElement; // these svg points hold x and y values... // very handy, but they do not display on the screen (just so you know) TrueCoords = SVGRoot.createSVGPoint(); GrabPoint = SVGRoot.createSVGPoint(); // this will serve as the canvas over which items are dragged. // having the drag events occur on the mousemove over a backdrop // (instead of the dragged element) prevents the dragged element // from being inadvertantly dropped when the mouse is moved rapidly BackDrop = SVGDocument.getElementById('BackDrop'); } function Grab(evt) { // find out which element we moused down on var targetElement = evt.target; // you cannot drag the background itself, so ignore any attempts to mouse down on it if ( BackDrop != targetElement ) { //set the item moused down on as the element to be dragged DragTarget = targetElement; // move this element to the "top" of the display, so it is (almost) // always over other elements (exception: in this case, elements that are // "in the folder" (children of the folder group) with only maintain // hierarchy within that group DragTarget.parentNode.appendChild( DragTarget ); // turn off all pointer events to the dragged element, this does 2 things: // 1) allows us to drag text elements without selecting the text // 2) allows us to find out where the dragged element is dropped (see Drop) DragTarget.setAttributeNS(null, 'pointer-events', 'none'); // we need to find the current position and translation of the grabbed element, // so that we only apply the differential between the current location // and the new location var transMatrix = DragTarget.getCTM(); GrabPoint.x = TrueCoords.x - Number(transMatrix.e); GrabPoint.y = TrueCoords.y - Number(transMatrix.f); } }; function Drag(evt) { // account for zooming and panning GetTrueCoords(evt); // if we don't currently have an element in tow, don't do anything if (DragTarget) { // account for the offset between the element's origin and the // exact place we grabbed it... this way, the drag will look more natural var newX = TrueCoords.x - GrabPoint.x; var newY = TrueCoords.y - GrabPoint.y; // apply a new tranform translation to the dragged element, to display // it in its new location DragTarget.setAttributeNS(null, 'transform', 'translate(' + newX + ',' + newY + ')'); } }; function Drop(evt) { // if we aren't currently dragging an element, don't do anything if ( DragTarget ) { // since the element currently being dragged has its pointer-events turned off, // we are afforded the opportunity to find out the element it's being dropped on var targetElement = evt.target; // turn the pointer-events back on, so we can grab this item later DragTarget.setAttributeNS(null, 'pointer-events', 'all'); if ( 'Folder' == targetElement.parentNode.id ) { // if the dragged element is dropped on an element that is a child // of the folder group, it is inserted as a child of that group targetElement.parentNode.appendChild( DragTarget ); alert(DragTarget.id + ' has been dropped into a folder, and has been inserted as a child of the containing group.'); } else { // for this example, you cannot drag an item out of the folder once it's in there; // however, you could just as easily do so here alert(DragTarget.id + ' has been dropped on top of ' + targetElement.id); } // set the global variable to null, so nothing will be dragged until we // grab the next element DragTarget = null; } }; function GetTrueCoords(evt) { // find the current zoom level and pan setting, and adjust the reported // mouse position accordingly var newScale = SVGRoot.currentScale; var translation = SVGRoot.currentTranslate; TrueCoords.x = (evt.clientX - translation.x)/newScale; TrueCoords.y = (evt.clientY - translation.y)/newScale; }; ]]></script> <rect id='BackDrop' x='-10%' y='-10%' width='110%' height='110%' fill='none' pointer-events='all' /> <circle id='BlueCircle' cx='25' cy='25' r='20' style='fill:blue; '/> <circle id='RedCircle' cx='125' cy='25' r='20' style='fill:red; '/> <circle id='OrangeCircle' cx='225' cy='25' r='20' style='fill:orange; '/> <text id='DraggableText' x='20' y='200' style='fill:red; font-size:18px; font-weight:bold;'>Draggable Text</text> <rect id='GreenRectangle' x='50' y='70' width='100' height='100' style='fill:green; '/> <g id='Folder'> <rect id='FolderRectangle' x='300' y='100' width='200' height='150' style='fill:tan; stroke:brown; stroke-width:3;'/> </g> </svg>
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